
This is because the combat is fun and you’re presented with so many new things at a regular clip that it’s hard not to be impressed with it all. Which is something I hinted at in my Review in Progress. Although in-game character detail and animation carries with it an air of early 2000s polygon-chunk during cinematic sequences, the music, sound design, environment detail and combat animation, are all of a quality you’d expect to find from a full AAA-style release.Įarly on, progressing through the story and learning new skills, fighting through dungeons and equipping better gear borders on brilliant.


Diablo: Immortal, at its best, presents a fun and engaging MMO continuation of Diablo III’s fast-paced combat - albeit filtered through the guise of a mobile release.
